Large City: Räz Dutt Zänckta

Räz Dutt Zänckta

Räz Dutt Zänckta
Example Undermountain architecture.
StateHobben
ProvenceEkÿckyewl̄ärt Provence
RegionBrushblooms Woodlands
Founded1391
Community LeaderLord Glkdshêv
Area53 km2 (21 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation10858 m (-7326 ft)
Average Yearly Precipitation78 cm/y (30 in/y)
Population12649
Population Density238 people per km2 (602 people per mi2)
Town AuraInvocation
Naming
Native nameRäz Dutt Zänckta
Pronunciation/dutt/ /zənkˈta/
Direct Translation[similar] [bathroom]
Translation[Not Yet Translated]

Räz Dutt Zänckta (/dutt/ /zənkˈta/ [similar] [bathroom]) is a subtropical Large City located in the Ekÿckyewl̄ärt Provence of the Hobben.

The name Räz Dutt Zänckta is derived from the Sylvin language, as Räz Dutt Zänckta was founded by Gëî, who was culturaly Undermountain.

Climate

Räz Dutt Zänckta has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a pleasant 25°C (77°F). Räz Dutt Zänckta receives an average of 78 cm/y (30 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Dutt Zänckta covers an area of nearly 53 km2 (21 mi2), and an average elevation of 10858 m (-7326 ft) above sea level.

Overview

Räz Dutt Zänckta was founded durring the late 15th century in fall of the year 1391, by Gëî. The establishment of the new community went well, with no major obsticles durring construction.

Räz Dutt Zänckta was built using the conventions of Undermountain durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Räz Dutt Zänckta is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Räz Dutt Zänckta is buildings folow an organic layout of crampt packed earth streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Räz Dutt Zänckta's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The top tier civilian fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Räz Dutt Zänckta has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Räz Dutt Zänckta suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Räz Dutt Zänckta long.

Civic Infrastructure

Räz Dutt Zänckta has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Dutt Zänckta has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Dutt Zänckta. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Dutt Zänckta's parks.

Räz Dutt Zänckta has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Dutt Zänckta.

Räz Dutt Zänckta has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Dutt Zänckta has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Dutt Zänckta has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Dutt Zänckta has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Dutt Zänckta has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Dutt Zänckta has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Dutt Zänckta has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Dutt Zänckta's public wards, blessings, and other arcane systems.

Räz Dutt Zänckta has an Millitary Academy which trains military officers and specilists.

Räz Dutt Zänckta possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Dutt Zänckta's grid is powered by an arcane means.

Räz Dutt Zänckta's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Dutt Zänckta has a first rate hospital which caters to anyone in need of long term medical care.

Räz Dutt Zänckta has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Dutt Zänckta's natural decorations nor waterways.

Räz Dutt Zänckta has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Dutt Zänckta has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Dutt Zänckta has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Dutt Zänckta's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Räz Dutt Zänckta during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Copsewight near Räz Dutt Zänckta are known to be a mutant strain of the creature.

Räz Dutt Zänckta's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Enchantment energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 22
  • Farmers: 37
  • Farm Laborer: 74
  • Hunters: 45
  • Milk Maids: 32
  • Ranchers: 16
  • Ranch Hands: 34
  • Shepherds: 31
    • Farmland: 50975 m2
    • Cattle and Similar Creatures: 3162
    • Poultry: 37947
    • Swine: 2529
    • Sheep: 126
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1264

Craftsmen

  • Arms and Toolmakers: 24
  • Blacksmiths: 28
  • Bookbinders: 16
  • Buckle-makers: 17
  • Cabinetmakers: 29
  • Candlemakers: 46
  • Carpenters: 42
  • Clothmakers: 40
  • Coach and Harness Makers: 13
  • Coopers: 30
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 11
  • Cutlers: 10
  • Fabricworkers: 28
  • Farrier: 87
  • Furriers: 8
  • Glassworkers: 42
  • Gunsmiths: 25
  • Harness-Makers: 12
  • Hatters: 25
  • Hosiery Workers: 9
  • Jewelers: 13
  • Leatherwrights: 31
  • Locksmiths: 13
  • Matchstick makers: 19
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 18
  • Plasterers: 16
  • Pursemakers: 20
  • Roofers: 13
  • Ropemakers: 12
  • Rugmakers: 12
  • Saddlers: 23
  • Scabbardmakers: 28
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 12
  • Soap and Tallow Workers: 42
  • Tailors: 76
  • Tanners: 15
  • Upholsterers: 18
  • Watchmakers: 17
  • Weavers: 39
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 9
  • Beer-Sellers: 16
  • Booksellers: 19
  • Butchers: 30
  • Chandlers: 33
  • Chicken Butchers: 35
  • Entrepreneurs: 12
  • Fine Clothiers: 32
  • Fishmongers: 34
  • Florists: 7
  • Potion Sellers: 20
  • Resellers: 52
  • Spice Merchants: 17
  • Wine-sellers: 26
  • Wheelwright: 18
  • Woodsellers: 11

Service workers

  • Bakers: 66
  • Barbers: 53
  • Coachmen: 18
  • Cooks: 48
  • Doctors: 26
  • Gamekeepers: 18
  • Grooms: 11
  • Hairdressers: 42
  • Healers: 32
  • Housekeepers: 38
  • Housemaids: 70
  • House Stewards: 42
  • Inns: 12
  • Laundry maids: 22
  • Maidservants: 42
  • Nursery Maids: 21
  • Pastrycooks: 40
  • Restaurateur: 45
  • Tavern Keepers: 48

Specialized Laborer

  • Ashworkers: 17
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 24
  • In-Town Couriers: 27
  • Long Haul Couriers: 27
  • Dockyard Workers: 24
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 33
  • Millers: 26
  • Miners: 28
  • Oilmen and Polishers: 20
  • Postmen: 29
  • Pure Finder: 16
  • Skinners: 38
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 43
  • Watercarriers: 25
  • Watermen, Bargemen, etc.: 38

Skilled Laborers

  • Accountants: 16
  • Alchemist: 19
  • Clerk: 25
  • Dentists: 12
  • Educators: 32
  • Engineers: 18
  • Gardeners: 13
  • Mages: 9
  • Plumbers: 13
  • Pharmacist: 14
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 18
  • Civil Clerks: 27
  • Civic Iudex: 13
  • Consultants: 8
  • Exorcist: 29
  • Fixers: 15
  • Kami Clerk: 24
  • Landlords: 25
  • Lawyers: 15
  • Legend Keepers: 20
  • Militia Officers: 97
  • Monks, Monastic: 42
  • Monks, Civic: 40
  • Historian, Oral: 28
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 28
  • Priests: 50
  • Rangers: 16
  • Rat Catchers: 19
  • Scholars: 19
  • Spiritualist: 25
  • Slayers: 7
  • Storytellers: 51
  • Military Officers: 38

Cottage Industries

  • Brewers: 37
  • Comfort Services: 45
  • Enchanters: 13
  • Herbalists: 14
  • Jaminators: 42
  • Needleworkers: 46
  • Potters: 20
  • Preserve Makers: 40
  • Quilters: 18
  • Seamsters: 60
  • Spinners: 39
  • Tinker: 13
  • Weaver: 36

Artists

  • Actors: 13
  • Architects: 5
  • Bards: 19
  • Costumers: 7
  • Dancers: 14
  • Drafters: 7
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 12
  • Musicians: 34
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 39
  • Writers: 46

Produce Industries

  • Butter Churners: 46
  • Canners: 31
  • Cheesmakers: 42
  • Ice Merchants: 5
  • Millers: 28
  • Picklers: 21
  • Smokers: 16
  • Stockmakers: 14
  • Tobacconists: 19
  • Tallowmakers: 29

4689 of Räz Dutt Zänckta's population work within a Foundational Occupation.

7708 of Räz Dutt Zänckta's population do not work in a formal occupation, but do contribute to the local economy. 252 (2%) are noncontributers.

Points of Interest

Räz Dutt Zänckta is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

The center of Räz Dutt Zänckta's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. One of Räz Dutt Zänckta's festivals remembers the hero.

History